Patch 1.10 Notes

These patch notes are intended to highlight the most significant changes but don’t cover every modification to the game as part of this update.

Key New Features

  • New progression system for leveling classes and unlocking rewards.
  • Ore currency added for unlocking armor set pieces in the new Store.
  • Many new armor sets available for unlocking on classes.

For more details on the new progression system, see here:
www.playforgewar.com/front-page/new-progression

General

  • Ravager and Tinker now have new Sun, Shadow, Kaldrhiti, and Founders armor sets available.
  • Assassin, Pathfinder, Pyromancer, Shaman, and Warden now have new Sun, Divine, Kaldrhiti, and Gullveig’s armor sets available.
  • Customization points now draw from/to all armor types at once, not a chosen armor type.
  • Added Steam stats for Tinker.

UI

  • Groups menu now has its own invite UI rather than using the Steam overlay.
  • Forge store added to the main menu, where you can unlock armor sets.
  • You can now reset A/S/E points, armor points, ability focuses, or armor sets separately on a class in the Level Up menu.
  • A particle effect plays on players when they level up in-game.
  • Notifications added telling you what rewards you unlock when you level up or unlock a title.
  • Resolution options now order logically.
  • Clients now see the actual XP earned in medal notifications etc (including any XP boosts).

Gameplay

  • Spawn protection now stops you from being hooked.
  • Buzz saw block direction fixed to match where the projectile is, not where the firing Tinker is.
  • Fixed AI being able to rotate while stunned if they don’t have a target.

Warden

  • Stand Ground is now cancelable.
  • Warden aura can now be toggled off while stunned.

Tinker

  • Flak Shot now gives mana for each hero hit per shot (3 heroes hit = 45 mana back).
  • Flak Shot projectiles now have bigger collision making it easier to hit.
  • If your turret hits a Warden in Stand Ground, your abilities no longer get locked out.