Patch 1.09 Notes

These patch notes are intended to highlight the most significant changes but don’t cover every modification to the game as part of this update.

Key New Features

  • Tinker – an all new class that can drop traps, build walls, deploy a turret, and throw wrenches.

General

  • The light towers have a new look, and now change color to indicate what team is currently in control of them.
  • Added hit feedback sounds for when you hit somebody else, and when you get hit.
  • Fixed the Shrine healing VFX to fires in SinglePlayer.
  • Fixed casting VFX firing on AI in SinglePlayer.
  • Fix for players who have invalid class level (should fix un-levelable classes).
  • Upgraded Ranked game team balance logic.
  • Fix to Ranked game not shuffling in spectators if someone leaves during warmup.
  • Ravager Wars – the first mod for Forge.

UI

  • Energy arc moved to be vertical on the HUD (right of the crosshair).
  • Health arc added to the HUD to the left of the crosshair.
  • The blocking UI has moved from the right to the left of the crosshair.
  • Your health arc and health bar, as well as nameplate health bars now show white ‘lost’ health when damaged.
  • Changed damage numbers so they are now consolidated per tick. This mostly effects dots and FlakShot.
  • Fixed toggling the scoreboard breaking the tutorials.
  • Fixed the chat font not loading in the groups menu.

Gameplay

  • The light towers have reduced range (700 to 500), forcing you to go in closer to start occupation.
  • Fixed projectiles giving mana when hitting dead bodies.
  • Improved auto wall joining logic.
  • Added config option to skip the simulated cast effect of abilities.
  • The following abilities now never use simulation (effect only on hit/success): Stand Ground, Caltrops, Explosive Trap, Shield Storm, Shockwave, Chain Slap.

Warden

  • Fixed the cast sound for charging leap so it now only plays when the Warden successfully leaps.
  • Improved Shield Storm so it’s less likely to fall through the world.