A great capital of the Vaklndr, it was abandoned at the start of the great Pilgrimage. As a great center of trade, government and culture, the city is a sprawling landscape comprised of the greatest architecture the Vaklndr have ever produced and is the city every Pyromancer calls home.
Capital Siege is built to provide a claustrophobic experience in most areas, all the while keeping an eye on the quality of line of site to ensure ranged units continue to shine. With three major openings that provide the shortest routes between relic rooms as well, there are plenty of opportunities for battles to go through choke points into more open areas and back again. Careful use of the underground sewage system or working through the network of buildings that comprise the map will provide relic carriers their best routes.