Very nice of you dedicating time to make this! I'd suggest you post it on forge's steam guides too.
Btw there are some small errors in the text and some inaccuracies considering focuses.
Thanks for the suggestion - that sounds like a good idea.
Please do point out any specific errors or inaccuracies you see. This was a late-night project, so I was bound to make a number of mistakes.
Sweet guide man, though I'm sad I didn't make it on the list . It also made me so happy to know that someone else uses blessed beacon B besides me, its so gooood.
I had some suggestions too. I think you should make a section about the importance of prehealing/prebuffing instead of talking about it a little bit in each skill recap. It may be more of an arena tactic but prehealing with m1s and especially Blessed Beacon B is really important. Rotating between m1s on two targets and tossing in beacon every cooldown is about 60-80 hps which is extremely useful if someone gets pulled or swapped.
As for single target healing when someone is being focus fired, I would suggest using this rotation: Beacon B-> Dome A -> Fervor (B, ideally) -> Heal immediately after bubble breaks -> Either heal spam or M1/Beacon depending on ally hp. The dome will pop relatively quickly and heal for 100 hp, probably in the middle or end of fervor. Another heal immediately after bubble pops is another 150-220 hp. As long as your ally is smart and is blocking, this is some pretty good burst healing and mitigation, and this doesnt even include the blessed beacon heals that kick back in after bubble pops (why Beacon B is so gewd). If bubble never bursts then your probably regaining control of the fight and your ally just got a free fervor that you can cash in for a mega heal later.
Of course, the order of the first two isn't that important but IMO Beacon B and Dome A synergize so well together
Foxx! You should have been on the list - you'll be in the next version. Thanks for the kind words about the guide.
I agree that the combo of Beacon B and Dome A is glorious. I love heals that keep on healing, even if I'm stunned or dead. Your suggestions are very good - I'll try to add them into the guide with due credit. In particular, the use of Dome -> Fervor is not a sequence I remember ever using in the context of burst damage, so it's great to get some ideas from others!
It was actually really difficult to write down how to handle burst healing on a teammate: I never think about what I'm doing anymore; it's just second nature to keep someone alive during horrendous damage (I think what I suggested in the guide was sensible, but it may not be what I actually do most of the time). Maybe I'll need to record myself to see what really goes down.