- White founders skin and black level-99 skin are now available, selectable in the Level Up menu.
- Users with special characters in their names now able to get queues (Join Player may still have issues though).
- Many tweaks to the default configuration to be higher performance and better for first-time users.
- Removed many default UE binds that caused weird rare issues and bugs
(eg: the walking when holding sprint bug).
- Various fixes for hard crashes.
- Steam voice now only heard by your teammates (except during end-round, where it's global).
- Steam voice won't activate in Single-Player (stops 'volume down' in menu).
- Graphics option for 'Distortion' removed as it had an adverse effect on gameplay (made stealth Assassins invisible).
- Graphics options for Particle Distortion, Ambient Occlusion (now off by default) and Lens Flares added.
- Copy/cut/paste will work on the Join Player box after searching.
- Damage types added to tooltips, along with damage for Curse of Flame and Spiritual Fervor.
- Steam stats integration to track kills, deaths, assists and many other stats. Many of these are available in the Level Up menu.
- Steam cloud integration - everything in the settings menu is now saved to Steam Cloud. This means your settings will follow your Steam account, and future Forge update won't nuke your settings.
- Whether or not you've done the tutorial is saved to Steam Cloud.
- Hover descriptions added to some of the more complex settings.
- Game mode name appears at the top of the scoreboard.
- Nameplates now hide after 3 seconds when out of Line-Of-Sight (down from 5)
- Fix for players occasionally not having a nameplate.
- Beta version of colorblind mode added - feedback wanted!
- Defender medals made a lot easier to get.
- Fixed Curse of Flame being stopped by Smoke Cloud.
- Fix in the camera to stop targeting pawns behind yourself.
- Auto-balance no longer counts as a death against you.
- Auto-balance won't stop you from earning survivor medals - your life starts from how long you'd been alive on your previous spawn when you get swapped.
- Targetting made tighter, with less aim-assist.
- Can no long target pawns more then 10m away when blind.
- Can no longer be camo swapped while in spawn protection.
- Spawn protection no long ends if you attack and duration changed from 5s to 6s.
- Wall jumping now works with movement keys even if you don't have momentum.
- Added a cap to the amount for damage you can take with blocking (50).
- Fix to melee damage sometimes getting nerfed by aim assist.
- NamePlates and the ability to target people are now tied together (if you can see the nameplate you can target them)
- Warmup in all game modes changed from 30s to 20s.
- Arena match length changed from 15 mins to 10 mins, tower spawn time changed from 10 mins to 6 mins, rounds per map changed from 2 to 3.
- TDM kill limited changed from 50 to 25.
- Added spawning in waves to TDM (30 second waves).
- Rounds per map for most game modes set to 1.
- Changed around medals for Arena to make kills and assists medals more achievable and the rest unachievable.
- Changed the scoring for Arena to give a lot more points for kills and a little more for assists.
- Pantera's Kiss now also does 100 damage on hit.
- Fix to Puncture so the stack count won't go too high.
- Projectiles no longer follow shadowshifted players.
- Volley no longer spawns arrows for shadowshifted players.
- Camouflage now only has a 10 sec cooldown if you don't swap (breaking on movement).
- Added 80 nature damage to blinding arrow and pin foot.
- Added 1/2 second cast time to Molten Armor.
- Blessed Aura no longer heals yourself.
- Spiritual Bond is now free.
- Spiritual Bond now heals the bonded member that isn't full health
(50/50 if both are injured).
- Max heals per second changed from 300/s to 230/s.
- Removed pin from charging leap, and changed the 1 sec stun to a 2 sec 80% slow.
- Activating Protect Allies and Raise Morale no longer tiggers GCD (does put them on a 1sec CD).
- Raise Morale and Protect Allies no longer stack with themselves.
- Shield Storm pulse timer change from 0.2s to 0.4s (damage changed from 25 to 50 so overall damage is the same).
- Stand Ground cooldown changed from 10s to 15s.
- Determination cap changed from 100 to 80.
- Ymil's Throne (Arena only) - a new Arena-specific version of Ymil's Throne, with a wider bridge.
- Hall'Vak Arena (Arena only) - shifted to day-time.