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Shaman

The Warden is a protector of men, a fearless moving citadel around which their allies can become nearly indestructible. The Warden believes that protection is a greater honor than destruction, focusing their martial training on the shielding of allies. Carrying massive shields, they and those they are protecting are difficult to bring to their knees. The Warden wears heavy armor, weighing them down slightly, but offering them tremendous protection.

Vaklndr History

Wardens are the oldest sect of the Vaklndr and have worshiped Aesir the Bear Mother from the earliest days of recorded history. Of the first two temples ever constructed, one was to Aesir and guarded by only the greatest of Wardens until it was abandoned before the start of the great Pilgrimage. Wardens prefer a simple lifestyle, though their need of finely crafted metals for their armor and shield keeps them near major cities where the best of blacksmiths have migrated. Children are selected at the age of eleven to become Wardens, with only those showing the greatest size and athletic ability chosen. Their training is notoriously harsh, but once they have emerged, there is no more difficult foe on the battlefield to destroy.

  •           VENGEANCE

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    VENGEANCE

    The Warden steals the offensive power of their enemies, making their enemies hit more weakly while empowering their own allied buffs.

  •           SLASH

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    SLASH

    The Warden, though distasteful of the act, slashes their enemy with their axe doing a moderate amount of injury. Her special placement of the attack causes enemies to hit for slightly less damage for a short period of time.

  •           SHOCKWAVE

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    SHOCKWAVE

    The Warden slams their shield into the ground, causing a shockwave to race towards enemies in front of them, knocking them to the ground.

  •           CHARGING LEAP

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    CHARGING LEAP

    The Warden leaps to an enemy, bashing them with their shield and stunning them for a short period of time.

  •           SHIELD STORM

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    SHIELD STORM

    The Warden raises their shield and begins to charge while spinning with such force that they are able to temporarily lift from the ground. Any enemy struck during this spinning charge is knocked backwards

  •           STAND GROUND

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    STAND GROUND

    The Warden focuses, becoming immovable and nearly invulnerable behind their great shield for a short period of time.

  •           RAISE MORALE

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    RAISE MORALE

    The Warden shouts, granting all allies within range increased maximum health, armor and speed for a short period of time.

  •           PROTECT ALLIES

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    PROTECT ALLIES

    The Warden raises their shield in honor of Aesir, granting they and their allies protection causing each to take less damage for a period of time.

In Game... Warden