The Assassin moves from our world into the world of shadow, staying there until they choose to act. Requires the Assassin not already be in the world of shadow. Attacks made while in stealth temporarily slow their opponent.
Assassins are masters of deception and deadly combatants. Armed with poisons, daggers, and the ability to shift into the realm of shadow, they are feared like no other. Assassins rely on deception to gain the upper hand on opponents. While they are skilled fighters, their light armor grants them little defense against the coordinated attacks of their enemies, making them unable to fight in the open for too long.
The Iskime people lived in the great North, where the sun does not show its face for months at a time. When the Vaklndr conquered their world, a small sect of the Iskime people remained true to their culture. While the Vaklndr only honored face-to-face combat, where they could see the face and eyes of their opponents, the Iskime people worshiped Pantera, the goddess of the night, and trained their warriors to be agile, masters of shadow and deception. True to their Iskime heritage, Assassins refuse the heavy armor of the Warden or Ravager.